Vanishing Realms has an interesting enough premise. Basic, but evocative. You're something like Gordon Freeman, a voiceless troubleshooter summoned by unknown powers to deal with a situation. What follows from there is a simple dungeon crawl. It's a launch title, showing the power of the technology more than anything. It also showcases why trying to take screenshots is annoying. These are the result of screenshotting while in-game. It's capturing the output to the flat screen rather than the two monitors that compose the headset. Not that a screenshot of those would be any better. They'd simply be two flat images instead of one. You'll just have to imagine the 3 Ds.
There's two aspects to Vanishing Realms. First is the "Whoah, they added that". Like how they have mining and archery. Well why shouldn't they? Other games have those features. So let's dispense with that. Yes Vanishing Realms has an inventory system so what. How do all these reinvented wheels work? Competently enough. Sometimes the inventory jumps around and it can be awkward trying to change weapons. Mining is just swinging a pick at things and collecting what drops out.
So what's good about it? The fact that it's VR. Combat is the most viscereal but just walking(teleporting) around is the wow factor. You start out underground with fleeting glimpses of the sky, so when you finally emerge into a quiet night it's breathtaking. The monsters are cartoonish but vicious. The fights are rough, though I probably wasn't in any real danger I spent most of my time cowering behind a shield and swinging wildly. There's also enough variation in the monsters to keep you busy and when multiple types show up together it becomes an exercise in tactics. Traps are not quite as great. There's some swinging blades in certain areas but it can be a bit hit or miss on whether you're in their arc. Other stuff like rockfalls are just decorative.
There isn't all that much to Vanishing Realms. I clocked in about two hours on both the first complete realm and the second, arena fighting one. Like most VR programs its really just a demo. A preview of what is to come. There's a lot of figuring out to do, will we be able to implement walking without motion sickness? Is there a fluid way to handle inventory? Will it be possible to do more environmental hazards? Well, Vanishing Realms is a good start.