Following the tutorial I whipped up the basic star collection game and made one or two changes, like adding a double jump. You can find it here.
Now to see if I can do anything worthwhile with it.
One of the best parts of Tiltbrush is how it saves the strokes of each Tilt and on load plays them to reconstruct it. Watching this loading is an experience as well as showing how much work went into it.
After 5 years of work I've finally modded Skyrim to the degree I want it. I can step back and say there is nothing left to take away from this masterpiece (Well, maybe some better billboards). Come away with me.
The simplest Surrealist act consists of dashing down the street, pistol in hand, and firing blindly, as fast as you can pull the trigger, into the crowd. --André Breton
Space was important. there’d never been space in Vienna. Space provided room for ideas to grow.
Charlie unlocked the door, slipping the key back into his pocket. It was the ornate one Sable had given him the morning they’d met.
”You look like someone who needs space.”
He’d followed her, the little tramp and his darling. He’d sketched her across the street, up the stairs into the empty room above the pottery store. They’d talked about the war, about Manchuria, about her cafe. They’d gotten closer and closer. And then she’d left.
“Don’t worry, just drop the key back when you’re done.”
Yes we're on a sound bender. I had a problem in Skyrim and maybe you have too. As you walk past an NPC they begin talking, but then as you pass them the audio would cut out for a brief second, then return. This wasn't a game engine problem as the NPCs weren't pausing their speech. It was something to do with the positional audio. Experimentation showed it to happen mostly when they were at your 5 or 7 o'clock.
There's a number of posts which let me know I'm not the only one who suffered this. It's something to do with the interplay of Realtek Audio Drivers with Skyrim. Skyrim acts as if you have a full set of front, rear and subwoofer and Realtek outputs the audio to speakers that don't exist.
There's a number of possible fixes available.
1. Switch on Virtual Surround in audio options
2. Switch to 5.1 Speakers and turn off the extra speakers
3. Uninstall Realtek Audio Drivers and use default/other manufacturer
In my case no. 3 worked with no loss in the Audio quality. That annoying bug is gone for good!
If you're adding prerecorded wavs to the Creation Kit you may notice them stuttering, distorting or playing too fast. This is a fairly simple problem to fix but might take you a while to realise. Sound files being added to Skyrim must have the following attributes as its internal player has rigid expectations.
In my case the wav files were recorded at a lower sample rate, 22050. I was able to open them with Audacity then export them at the higher sample rate with no loss in quality. Sample rate is at the lower left of the screen in Audacity by the way.
Welcome to the Dark Side of the Moon, by which I mean Burning Crusade. The Soundtrack for Burning Crusade is the product of the same team as the original World of Warcraft OST, just a little more so. After the massive scale of the original game, Burning Crusade afforded a chance for a more focused approach, with less zones overall. And that’s why the full version runs to some nine hours long!
The Biztalk Deployment Framework is an extended support system for deploying Biztalk solutions. Why do you need this? Out of the Box Biztalk can be packaged up into an msi which is imported and installed through the administration console. That msi will contain your orchestrations, maps, pipelines and ports. what it won't install is your configuration, your business rules policy, your host instances, your webservice. External assemblies? Good luck. BAM artifacts? You're on your own.
The Biztalk Deployment Framework is Biztalk Deployment as it should be. Setting it up is not a one click operation. There's xmls to configure but it makes deployment one click and it has good documentation.
No one went thirsty in Pascolo. A throat going dry had only to open its mouth. Not that this fact was appreciated. Travellers crowded under the overhangs outside the city wall, edging each other out for the dry spots. Labourers rubbed shoulders with traders, heroes with vagabonds, though few could tell the difference. There was a begrudging acceptance among the crowd, everyone hated the weather. Beggars were the only ones that dared the rain, going from group to group in search of a stray crust or a pitying noble too much coin. A pair of them walked along the edges, rain running through the holes in their caps, bare feet slapping off wet stone.
“Scuse me. Can you spare a bite?”
The old man looked up from a bowl of rice, leaving down his fork. He sniffed loudly.
“Why don’t ye get a job and earn it.”