One of the best parts of Tiltbrush is how it saves the strokes of each Tilt and on load plays them to reconstruct it. Watching this loading is an experience as well as showing how much work went into it.
My laptop died. No idea why, just nothing on startup. Luckily it didn't have anything that wasn't backed up. Except for the document I'd been compiling with notes for that changeling game. Bah. Redo from start, unless I can get it off the disc.
Ever played Wraith: the Oblivion? Don't worry, no one has. I mean theoretically a game of it was played at some point because there's always someone on the internet or that friend of a friend you hear about in the small hours of the pubs closing. In Wraith you play people who died and go on to the afterlife. Except the afterlife hates you. It's run by a 1984 Theocracy who are opposed by resistance movements like Jonestown cults amidst a realm filled with both the remnants of the lives you left behind and horrible storms that want to kill you. Except as it turns out the storms are animated by this ravenous semi-sentient entity Oblivion who wants to torture you until you become one of its hive mind minions seeking to drag the both the dead and the living into the void. It's filled with fun ideas like you play two characters at once, one of which is the secret Oblivion inside the other, trying to undermine everything you do. It had an expansion that covered the Holocaust. Real party games stuff. Behold the cover art
But then that's World of Darkness games. The few I've played in have been either edgy to the extreme or just entirely off the wall whatever sticks fests. I suppose when you start from the premise of "The players are vampires" you're already out there. There's plenty of material in them though. They make games that are very archetypal, for me anything where there's spirits in the afterlife gets compared to Wraith now. The same goes for Changeling.
Had fun at the mayfair. Helpful instructions for using the orrery from a tall grey goblin, Septimus. Samurai Town, Arcadia
Participated in a death battle. Orderly place, a little stuffy. Sadly their Lord passed away as we were leaving. Heard about swordsmith the Seiken The Spire, Outlands
Joined an expedition excavating old ruins. We were interrupted briefly by a Kolyarut after which the remaining expedition members joined us. Met Polygon and Manneling here. Mall of Sin, Carceri
Went shopping at the Mall of Sin. A friendly imp showed us around. Elemental Plane of Air
Discovered a great elemental chain that holds the planes together, also the Seiken and some exotic Githyanki. Cube of the End, Acheron
Saw the many defenses of Hoi Kin Yau. Also a big gear that the Harmonium were fighting to retrieve for Mechanus. The Giant's Estate, Arborea
This beautiful manor is supposedly home to a powerful swordswoman but she was away so we had tea with her kumiho maid. Also the Horned God. Tripikin Delve, Plane of Earth
We didn't actually go there but Lomaskadril its ruler invited us to visit when we summoned him about buying stone. Ribcage, Outlands
The Gate City to Baator, Ribcage is a professional and well-kept city nestled between the great stone ribs of a forgotten creature. There were a lot of fireworks as we were leaving. Sigil
Where all roads meet. We made a lot of friends here. There was Eiley the tout, Yevgeni the Godsman Foreman, Doomwarden Kingsley, Abstonbhe the cyclopean Ring-giver and the Xaositects. Even Manneling invited us to the Rat and Pot sometime. Arkuu, The Closed World
It's a bit rundown these days but Arkuu was once home to a civilisation of oneironauts. The Dreaming Gulf, Abyss
An accidental stopover, The Dreaming Gulf is home to exotic customs and fascinating natives, like the giant dreameating oblivion strand. The Other Tower, ???
It's not clear whether the castle came from there or the tower went there. It's home to one of uncle's many stashes though, we found his journal for the last few hundred years.
And don't forget the sightseeing we did locally!
Home sweet home. It seems there's always something new to find in our castle. The walls are hollow and every painting hides a secret door. Our Majordomo Sibyl keeps the place running, despite our best efforts. Watchoutforthe
The village grew up around the castle they say and set it on fire later. The locals wish for nothing more than a quiet life chopping wood and look to us for protection from werewolves, price gougers and rampaging adventurers. Elven Fort, The Forest
A piece of Ravenous history, the Fort still stands in the deeper forest, a testament to the skill of the elves. You can still find decaying weapons from the war, along with dwarven banners and the odd mass grave. Kairun Crypt, The Forest
A surprisingly poor quality construction for dwarves, the Kairun Crypt is the last known resting place for the Cult of Fun, an offshoot of Hanseath worship that died out over a century ago. Inside they say you can still hear the last jokes of the high priest. Elven Tower, The Forest
Another Elven ruin still beautiful despite its years abandoned. When we visited it was busy being repopulated by a colony of friendly non-hostile spiders. There was also an odd dwarf called Lord Pavel. He says we're neighbours. The City by the Sea
Also known as Bloodsausage in the native tongue. We've had lots of fun here. From visiting Master Starmantle and claiming our birthright, to seeing the bank's appalling security, to being interrogated by a Dwarven Tyrant Committee. The Elven Wastes
Met a Dark Elven Lord, looked like an elf with a tan. He invited us to come over sometime. Also met Jacklopers, gave them paladin weapons.
A small sample of the wonders and mystery that prevailed on the Isles of Orkney last year.
Behold the bearded cobras, one of the many mad wonders of the Aberdeen Museum of Art. All my settings now contain snakebeardsss.
She is our shield against the storms. Pray to her that the waves might carry us across the ocean deep. And if not then may her welcome at least be lusty.
You see these everywhere up north. Surrounded by them on the boat even I was inspired to try and draw. Lucky for your eyes I chose to share the original.
The early settlers of Orkney were highly sophisticated. There was nothing they couldn't make out of stone, hide and bone. Their houses were built into the ground and ten or more people would warm themselves by a cheerful fire, the smoky room filled with laughter and stories.
Remember the dead for they are how you shall be remembered.
A lord's manor house... wait!
We started our journey home about midnight. It was 5am when the sun began rising and our voyage was almost done. That ferry ride went on forever but I wouldn't have traded a minute of it.
Young and plucky many have been your adventures against the basement rats. Yet the other day a courier came with grave news. Your old Uncle recently passed away and you have been called to the little hamlet of Watchoutforthe to hear the reading of his will. The courier intimated that there may be a little something in it for you. You have travelled by carriage and then by boat, to the east. The hamlet nestles in the shadows of a crumbling castle, perched high on the cliffs overhead. What adventure awaits you? Check us out at #Writefag
This is a planescape game! From here lies the multiverse. Combat is always optional. We are using pathfinder rules. Characters start at level 3, outfitted with up to 3,000gp worth of equipment. 25 point buy, 1 trait. Remember to be nice to your players and your GM will be nice to you. If you want to play something extraordinary such as a non-humanoid or a homebrewed class consult your GM.