Well I finally finished Nethergate and owe it a follow-up post. I had the general gist right though the final location hilariously wrong. So let's take a moment to sort through my thoughts.
I did like the Land of the Dead but I must express some disappointment at the final location. It felt more like something out of Avernum than Nethergate. Up til then the world had been firmly embedded in myth and mythology. The final area turned that around making magic a science with the production and testing of new weapons and other technologies.
As for the ending itself? Well it was inevitably going to be constrained in some ways. This game, unlike any of Vogel's previous output was placed firmly in Earth's history and thus had to eventually return to some semblance of what we call normality. The ending did this and to do so required that it be something of a downer. Was all your work for nothing? Did you spend all that time and flaming swords only to end up doomed by history? It's hard to say. however it didn't disappoint, only provoke thought on the true power of the protagonists and the bonds of fate.
In the end it was an enjoyable game and that's all I could ask.
Nethergate is the product of Jeff Vogel. He has brought out Exile, Avernum and Geneforge. All long running series with similar themes and gameplay. He also brought out Nethergate. An interesting diversion from his usual far-off worlds, Nethergate is placed in Roman Britain. There, in the chaotic time of the Iceni rebellion a party of Roman or Celtic warriors are dispatched to a small valley where the world is about to end. Dare you click below to save it?