What to make of Stellaris? Another Space 4x game, another Paradox sandbox game. Every gamer has longed to conquer space since Galactic Civilizations. To seek out new civilizations and beat them up. My last space game was Endless Space, technologically engaging but dry. Before that there was Galactic Civ and Alpha Centauri. How does Stellaris measure up to these and to previous Paradox games like Crusader Kings 2? Read on.
I went browsing for an old book I own online, Orvis by H.M. Hoover. It turns out the reprint from 2002 looks like this.
Naturally I was outraged. How dare they change things! But seriously, I can't help but think of the book as with the original cover my copy has
How 70s sci-fi is that? I'm amazed the pilot's helmet isn't ten times bigger.
But what about the book within? Orvis is one of my childhood memories, from when the future seemed so bright and hoverboards were only a few years away. It's about Toby and Thaddeus, two schoolkids from the colonies who don't fit in on earth. Toby meets Orvis, an old, abandoned robot who is both highly intelligent and extremely refined. Toby feels surplus to requirements and seeing Orvis left to rust resolves to get him to a safe home, to her great-grandmother. Unfortunately things don't quite work out as along the way the transport they're on is hijacked. She and Thaddeus are stranded in the Empty and forced to rely on Orvis to survive. But Orvis is free now, why risk it all to help two fragile humans?