Memoria means memory. The game as well as the word. Released a year after Chains of Satinav, Memoria was a direct sequel, despite the marketing focusing on new character Sadja. Was it a PR experiment, or did Chains not sell enough so they changed the cover character? Who can remember these days? Not me, I just played the game. As for where it stacks up in comparison to its predecessor, let’s find out.
And chained to the barge of time. Yes I've been playing The Dark Eye: Chains of Satinav. Adventure games are compact, self-contained and usually don't have a frantic pace. This makes them easy gaming for those with only the odd hour here and there. Satinav might seem an odd choice. I didn’t get on with Deponia, from the same developer, and I have little interest in The Dark Eye. I eyed Satinav on release and passed it over. So it was more a random chance that I decided, what the hey and picked it up last week. It looked like a classic guy meets fairy girl, shenanigans result. I was right, but not in the way I expected.